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AI Insights · Timothy · July 2022

Top 5 Educational Games Apps in Italy Q2 2022

Discover the performance of the top 5 educational games apps on a unified platform in Italy during Q2 2022, with insights on downloads, active users, and revenue trends.

Top 5 Educational Games Apps in Italy Q2 2022

During the second quarter of 2022, the top 5 educational games apps in Italy showcased varied performance metrics across downloads, active users, and revenue. Here’s a closer look at how each app fared, based on data from Sensor Tower.

Math Games, Learn Add Multiply experienced a decline in weekly downloads throughout the quarter, starting from 6.9K in late March and dropping to around 1.4K by the end of June. Similarly, its weekly active users decreased from 9.8K to approximately 2.2K over the same period.

Educational games for kids 2-4 saw a fluctuating trend in weekly revenue, peaking at $152 in late April and ending the quarter at $87. Weekly downloads started at 5.4K at the beginning of April and gradually declined to just under 1.9K by late June. The app’s weekly active users also saw a downward trend, from 8.5K to around 4.1K.

Lingokids - Play and Learn showed a relatively stable revenue performance, with weekly figures hovering around $2.2K to $3.2K. Downloads increased mid-quarter, peaking at 3.4K in early June, and concluded the quarter at roughly 3.1K. Active users remained consistent, ranging from 8.3K to 9.1K throughout the quarter.

Times Table - Learn Math experienced a steady decline in weekly downloads, starting from 5.6K in early April and dropping to 941 by the end of June. Active users mirrored this trend, decreasing from 6.2K to about 1.6K. Weekly revenue remained minimal, peaking at $16 in mid-April and ending at $2 by late June.

Simon and Friends had a more dynamic performance, with weekly downloads fluctuating, reaching a high of 4.2K in mid-April and closing the quarter at just under 2K. Active users peaked at 6.8K in mid-April and saw a slight decline to around 4.9K by late June. The app’s weekly revenue remained modest, peaking at $20 in late March and tapering off to $2 by the end of the quarter.

These insights provide a snapshot of the educational game app market in Italy during Q2 2022. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022